Home News > 82% Gamers Buy In-Game Freemium Items (Note: Original title already concise, slightly refined for brevity at 39 characters.)

82% Gamers Buy In-Game Freemium Items (Note: Original title already concise, slightly refined for brevity at 39 characters.)

by Hannah Sep 18,2025

Freemium Gaming Success: 82% of Players Make In-Game Purchases

US Gamers Embrace Microtransactions in Free-to-Play Titles

Freemium Model Gains Momentum Among Players

Research Shows Rising Popularity of Freemium Games

The newly published "2024 State of Gaming Report" by Comscore and Anzu reveals detailed insights into American gaming trends, player behaviors, and spending habits across platforms.

Research indicates an overwhelming 82% of US gamers purchased virtual goods in freemium games within the past year. These free-to-play titles generate revenue through optional transactions unlocking premium content, cosmetics, or gameplay advantages. Industry giants like Genshin Impact and League of Legends demonstrate the model's effectiveness.

Mobile gaming particularly thrives under this system, tracing back to pioneers like Nexon's MapleStory (2005), which introduced microtransactions for virtual items years before becoming industry standard.

Digital Marketplaces Benefit From Freemium Game Growth

Platform holders and developers continue benefiting from this lucrative model. Corvinus University research identifies key purchase motivators including social competition, personalization, and uninterrupted gameplay - factors driving continued engagement with microtransactions.

"Our findings underscore gaming's cultural impact and provide valuable audience insights for brands," remarked Steve Bagdasarian, Comscore Chief Commercial Officer.

The discussion around monetization continues evolving, as noted by Tekken director Katsuhiro Harada regarding Tekken 8's post-launch content. Developers increasingly rely on these revenue streams to fund ongoing game support and development amid rising production costs.