"Marvel Rivals Bug Causes Low FPS, Punishes Players"

A Reddit user has uncovered a staggering bug in Marvel Rivals that unfairly disadvantages players with less powerful computers. This issue results in heroes moving slower and dealing less damage when a player's FPS (frames per second) is low. Given that Marvel Rivals is a game that places high demands on PC hardware, this effectively turns it into a pay-to-win scenario — not by paying the developers or publishers, but by investing in more robust PC components!
It's crucial to note that this is a significant bug, not an intended feature of the game. However, resolving this issue might not happen swiftly. The problem stems from the Delta Time parameter, which is essential for ensuring games run smoothly regardless of frame rate. While we won't delve into the technical intricacies, it's important to recognize that Delta Time is a cornerstone of game design. Therefore, fixing this issue could take considerable time.
The list of Marvel Rivals heroes affected by this bug includes:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These heroes experience slower movement, reduced jump heights, and diminished damage output. It's possible that other heroes are also impacted by this bug. For now, the best course of action is to focus on improving your FPS, even if it means lowering your visual settings.
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