"Schedule I Patch 5 Updates to Version 0.3.3f14, Content Update Coming This Weekend"
Schedule I, the drug dealer simulation game that took Steam by storm, continues to evolve with its latest update, Patch 5, bringing the game to version 0.3.3f14. This patch not only introduces significant improvements but also sets the stage for the game's first content update, slated to launch this weekend. Fans of the game are buzzing with excitement over what new features and enhancements might be on the horizon.
Currently topping the Steam charts, Schedule I has outshone giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals, thanks to its viral spread across social media, Twitch, and YouTube. In Schedule I, players start as small-time dealers in the gritty city of Hyland Point, with the goal of becoming the ultimate kingpin. The game allows you to expand your empire through properties, businesses, and hiring employees.
Developed and published by the Australian indie developer Tyler, under the banner of TVGS, the game's explosive launch has been both "amazing but pretty overwhelming," according to Tyler. In a Reddit post, Tyler expressed astonishment at the game's reception and emphasized a focus on rapid patch deployment and future content updates once major bugs are addressed.
Schedule I Update 5 version 0.3.3f14 patch notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be a bit smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler teased that sneak peeks of the upcoming content update will be shared soon, keeping the community eagerly awaiting what's next.
For those looking to dive deeper into the world of Schedule I, check out IGN's comprehensive guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profit, to accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.
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