Path of Exile 2: Patch Notes 0.1.1
by Nathan
Feb 23,2025
Path of Exile 2's 0.1.1 Patch: A Comprehensive Overview of Key Changes
Path of Exile 2 has received a substantial update with Patch 0.1.1, addressing numerous bugs and implementing significant gameplay improvements. This article highlights the most impactful changes.
Image: store.epicgames.com
Key Changes:
- General Gameplay: A League Migration tool simplifies character transfers. Strongbox encounters are refined with shorter enemy wave intervals, clearer mob differentiation, and improved spawning. Runes are now replaceable, armor effectiveness is boosted, and Expedition Vendor access is no longer level-gated (though item rarity scales with shop level). Minions respawn instantly near the player, Uncut Gem levels are visible, equipped Charm charges are displayed, map entrances are safer, and item pickup is smoother during actions. Performance enhancements target shadow areas, loading times, boss fights, visual effects, and The Ziggurat Encampment.
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- Skill Adjustments: Supercharged Slam's radius is capped at 3 meters. Scavenged Plating's effectiveness scales with enemy strength. Vine Arrow's description clarifies its impact on landing. Pain Offering's Aura tag is removed. Meta Gem-socketed skills no longer gain energy. Lightning Bolt is renamed Greater Lightning Bolt and its damage mechanics are revised.
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- Monster Modifications: Essence Monolith mobs have delayed skill activation but increased Toughness. Boss hitboxes are refined for better animation alignment. Spawn rates for certain monsters are reduced, and energy shield values are adjusted for smoother map clearing. Over 40 visual and attack adjustments enhance the overall monster experience.
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- Endgame Enhancements: Four new Tower Map areas are introduced. The Lost Towers Map is updated. The Arbiter of Ash fight now offers six attempts, with Falling Flame Seed and Flaming Gale being uninterruptible and unblockable respectively. The boss prioritizes player targets over minions. Map areas feature checkpoints, guaranteeing at least three Rare Monsters per map. Monster density is increased in certain maps (e.g., Untainted Paradise). Chest frequency is improved, and boss encounters are more common (roughly one per four maps), though Waystone drop rates from Map Bosses are reduced.
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- Bug Fixes and Miscellaneous Changes: Over 70 bugs are fixed, covering crashes, quests, and various interactions. Visual effects and over 20 controller issues are addressed. Over 100 equipment items have stat adjustments for improved balance. The item "Original Sin" now grants Chaos Resistance instead of negating it.
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This update comprises over 300 changes. For complete details, refer to the official Path of Exile 2 patch notes. The community eagerly awaits future updates and the eventual 1.0 release.
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