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Helldivers 2 Armor Passives Ranked

by Carter Apr 06,2025

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In Helldivers 2, armor is divided into three categories: light, medium, and heavy. Each type impacts your mobility and defensive stats differently. However, the real game-changer lies in the armor's passive abilities. These powerful perks can significantly enhance your gameplay experience, making them crucial for your strategy and survival.

With a diverse array of armor passives available, understanding which ones to prioritize is key to maximizing your effectiveness in combat. Before you dive into your next mission, check out our comprehensive tier list to help you choose the best armor passives for any situation.

All Armor Passives & What They Do in Helldivers 2

At the time of writing, Helldivers 2 offers 14 unique armor passives, each designed to shape your playstyle, strategy, and combat effectiveness. Whether you're looking for extra padding to absorb more damage or enhanced scouting abilities for stealth missions, selecting the right passive can be a game-changer.

In Helldivers 2, armor passives are linked to body armor, while helmets and capes remain standard-issue without additional bonuses. Below is a detailed list of all armor passives and their effects, helping you tailor your loadouts and builds to meet the challenges of any mission.

Armor PassiveDescriptionAcclimated- 50 percent resistance to acid, electrical, fire, and gas damage.Advanced Filtration- 80 percent resistance to gas damage.Democracy Protects- 50 percent chance of surviving lethal attacks, such as headshots.
- Prevents chest injuries, such as internal bleeding.Electrical Conduit- 95 percent resistance to lightning arc damage.Engineering Kit- +2 grenade capacity.
- 30 percent recoil reduction when crouching or prone.Extra Padding- +50 armor rating for improved defense.Fortified- 50 percent resistance to explosive damage.
- 30 percent recoil reduction when crouching or prone.Inflammable- 75 percent resistance to fire damage.Med-Kit- +2 stim capacity.
- +2 seconds additional stim duration.Peak Physique- 100 percent increased melee damage.
- Improves weapon handling by reducing weapon movement drag.Scout- 30 percent reduced range at which enemies can detect players.
- Map markers generate radar scans to reveal nearby enemies.Servo-Assisted- 30 percent increased throwing range.
- 50 percent additional limb health.Siege-Ready- 30 percent increased reload speed of primary weapons.
- 30 percent increased ammo capacity of primary weapons.Unflinching- 95 percent reduced recoil flinching.

Armor Passive Tier List in Helldivers 2

Our armor passive tier list for Helldivers 2 is based on the 1.002.003 game version, ranking each passive according to its overall value, utility, and effectiveness across various missions and enemy types.

Armor PassiveWhy?S TierEngineering KitExtra grenades offer versatile combat options, from closing bug holes to destroying fabricators and warp ships, making it a game-changer in any mission.Med-KitEnhanced healing capabilities, especially when combined with the Experimental Infusion booster, significantly boost your survival chances, making it a top choice for any loadout.Siege-ReadyWith improved ammo capacity and reload speed, this passive is perfect for handling large enemy crowds, particularly with ammo-intensive weapons.A TierDemocracy ProtectsProvides a strong defensive boost, especially useful in the early game, helping you survive lethal damage from various sources.Extra PaddingIncreases your armor rating, offering flat damage resistance across all types of attacks, making it a reliable choice for any mission.FortifiedHighly effective against Automatons, helping you withstand explosive damage while enhancing weapon precision against bots.Servo-AssistedParticularly useful against Terminids, allowing you to deploy stratagems from a distance and avoid injuries from their attacks.B TierPeak PhysiqueWhile melee damage and reduced drag are beneficial, they are less useful in a game where close combat is often risky.InflammableIdeal for fire-based builds and effective on planets with fire hazards, though its utility is situational.ScoutThe radar effect helps reveal enemy positions, but its value would increase if it also highlighted points of interest or side objectives.C TierAcclimatedOffers resistance to multiple damage types, but you won't encounter all four types in a single mission, limiting its effectiveness.Advanced FiltrationOnly beneficial for gas-based builds, and even then, the overall impact is minimal.Electrical ConduitUseful only against the Illuminate and less effective compared to other options, unless friendly fire is a concern.UnflinchingThe reduction in camera shake and recoil flinching has a negligible impact on combat effectiveness.
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