Home News > Expedition 33's Success Sparks Debate on Turn-Based Games

Expedition 33's Success Sparks Debate on Turn-Based Games

by Gabriel May 16,2025

The topic of turn-based games in the realm of RPGs is a recurring theme in gaming discussions, and the release of Clair Obscur: Expedition 33 has reignited debates about the future direction of genre giants. Launched last week, Clair Obscur: Expedition 33 has garnered widespread acclaim, including from IGN, establishing itself as a standout RPG. The game proudly showcases its influences, featuring a turn-based combat system, Pictos to equip and master, zoned-out dungeons, and an expansive overworld map.

In an insightful interview with RPGsite, producer Francois Meurisse emphasized that Clair Obscur was designed as a turn-based game from the outset, drawing specific inspiration from Final Fantasy VIII, IX, and X. Additionally, the game incorporates elements from Sekiro: Shadows Die Twice, blending FromSoftware's style with the quick-time events reminiscent of Mario & Luigi, resulting in a unique blend of traditional turn-based strategy and action-oriented gameplay. This innovative approach has sparked considerable interest and discussion within the gaming community.

The success of Clair Obscur has prompted social media users to challenge long-standing criticisms of turn-based mechanics, particularly in the context of the Final Fantasy series. Naoki Yoshida, during the media tour for Final Fantasy XVI, highlighted the shift towards more action-based mechanics in RPGs, citing changing player preferences, especially among younger audiences. This shift is evident in recent Final Fantasy titles like XV, XVI, and the VII remake series, each of which has its own fanbase and critics.

While some fans might feel vindicated by Clair Obscur's success, suggesting it as a model for Final Fantasy, the reality is more complex. Square Enix has not abandoned turn-based games entirely, as evidenced by successful releases like Octopath Traveler 2 and upcoming titles such as SaGa Emerald Beyond and the Bravely Default remaster for Switch 2. The notion that Final Fantasy should simply adopt Clair Obscur's formula overlooks the series' distinct aesthetic and narrative identity.

The discourse surrounding turn-based games and their viability often overlooks the broader market dynamics. Clair Obscur: Expedition 33's impressive sales figures, reaching 1 million units in just three days, highlight the potential for success within the genre. Other recent turn-based RPGs, like Baldur's Gate 3 and Metaphor: ReFantazio, have also achieved both critical acclaim and commercial success, suggesting a continued appetite for these games.

Ultimately, Clair Obscur's triumph is a testament to Sandfall Interactive and Kepler's dedication to their vision. It represents a resurgence of mid-budget RPGs that prioritize creativity and authenticity over mere imitation. While it may not signal a necessary shift for Final Fantasy, given the broader challenges in the gaming industry, it underscores the importance of staying true to a studio's creative ethos.

As Larian CEO Swen Vincke noted in discussions about the viability of single-player games, success hinges on crafting a compelling game that resonates with both the development team and players. This approach not only fosters innovation but also ensures that games like Clair Obscur: Expedition 33 can thrive, contributing to a vibrant and diverse gaming landscape.