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Arcane Lineage Class Tiers: Light vs. Dark

by Savannah May 30,2025

In *Arcane Lineage*, **Classes** shape your entire playstyle, dictating your strengths, abilities, and progression throughout the game. At the beginning of your journey, you'll encounter **Base Classes**, which serve as the foundation for your character's development. Upon reaching **level 5**, you'll have the opportunity to select one and upgrade it. However, you can allocate specialization points to your desired stats even before reaching level 5, allowing you to prepare for your **Base Class**. Each **Base Class** excels in a specific area of combat, so it's essential to weigh your options carefully.

Base Class Tier List

Arcane Lineage Base Class Tier List

Image by Tiermaker

The Base Class tier list is polarizing, but it doesn’t dip below a B rating because every class is viable. Any of these classes can thrive in the challenging world of Arcane Lineage. That said, Thief stands out as the strongest choice, and we’ll explain why in detail below.

Base Class List

Here’s a comprehensive breakdown of all **Base Classes** in *Arcane Lineage*:

Base ClassesAbilities and CostsDescription
Thief Class from Arcane LineageActive Abilities: • Stab (50 gold) – Cost: 1 – Cooldown: 2 – Type: Physical – Damage: 6 – Scaling: STR – Effect: Inflicts Bleed

• Pocket Sand (50 gold)
– Cost: 2
– Cooldown: 3
– Type: Physical
– Damage: N/A
– Scaling: STR
– Effect: Inflicts Blindness

Passive Abilities:
• Thievery (50 gold)
– Gain increased gold from all sources.

• Agile (50 gold)
– Sprint speed increased.

The **Thief Class** focuses on swift combat, engaging and disengaging enemies quickly. They use their abilities to disorient foes and cause them to bleed with their dagger. This class is considered the best starting point in *Arcane Lineage*. The low costs of their abilities make it even more appealing.
Slayer Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1 – Cooldown: 3 – Type: Physical – Damage: 7 – Scaling: STR – Effect: Chance to stun

• Double Slash (50 gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR
– Effect: N/A

Passive Abilities:
• Sword Training (50 gold)
– Your Sword weapon damage is permanently increased.

• Swift Fighter (50 gold)
– Dodging successfully grants you a short speed buff.

The **Slayer Class** is a mid-range, hard-hitting class that scales exceptionally well with physical damage and STR. They use their spear to deliver bursts of damage and poison their enemies. Dodging enhances their agility, making them versatile in battle.
Martial Artist Class from Arcane LineageActive Abilities: • Barrage (55 gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 3.33 x 3 – Scaling: STR – Effect: N/A

• Endure (55 gold)
– Cost: 1
– Cooldown: 5
– Type: Physical
– Duration: 2 Turns
– Scaling: N/A
– Effect: Gain 25% increased Damage Resist

Passive Abilities:
• Fighting Prowess (55 gold)
– Your Cestus weapon damage is permanently increased.

• Iron Body (55 gold)
– Takes less damage while blocking.

The **Martial Artist Class** is a highly resilient and melee-focused class. They rely on their fists to break through enemy defenses and block incoming attacks. Blocking reduces damage significantly, making them excellent tanks. Their STR scaling ensures they handle their Cestus weapons effortlessly.
Warrior Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1 – Cooldown: 3 – Type: Physical – Damage: 7 – Scaling: STR – Effect: Chance to stun

• Double Slash (50 gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR
– Effect: N/A

Passive Abilities:
• Sword Training (50 gold)
– Your Sword weapon damage is permanently increased.

• Strength Training (50 gold)
– Your block par size is increased.

The **Warrior Class** is a high-damage class with numerous burst abilities. Their strikes are so powerful they have a chance to stun the enemy temporarily. They excel with physical damage and STR, wielding swords effectively.
Wizard Class from Arcane LineageActive Abilities: • Magic Missile (40 gold) – Cost: 0 – Cooldown: 0 – Type: Magic – Damage: 6 – Scaling: ARC – Effect: Changes color based on your Soul Color.

Passive Abilities:
• Scholar Training (40 gold)
– Your Staff weapon damage is permanently increased.

• Coward (40 gold)
– Gain increased escape chance. Enemies will target you less.

The **Wizard Class** stands out as the only class with a single active ability. They focus on ranged attacks and support. Their ARC scaling enables them to dish out consistent damage. While fragile, their abilities are inexpensive, balancing their weaknesses.

It’s clear that not all Base Classes are created equal. Thief and Slayer Classes dominate, but the others still have their uses. For instance,