There will be a dynamic map with changing terrain in Elden Ring Nightreign
In a recent interview, director Junya Ishizaki revealed that Elden Ring Nightreign will feature significantly altered landscapes, including procedurally generated volcanoes, swamps, and forests. This dynamic map design aims to create a massive dungeon-like experience, offering players unique exploration opportunities with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face. —Junya Ishizaki
By the end of the third in-game day, players must select a final boss, influencing their preparation and strategic approach. This choice encourages diverse gameplay and allows players to tailor their exploration to gain advantages against their chosen opponent.
Image: uhdpaper.com
Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom—for example, deciding, 'I need to acquire poisonous weapons to counter this boss.' —Junya Ishizaki
Ishizaki clarified that the roguelike elements aren't a trend-chasing decision, but rather a way to condense the RPG experience, resulting in a more dynamic and engaging game.
Main image: whatoplay.com
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