Best Divinity Original Sin 2 Weapons Unveiled
Divinity: Original Sin 2's Top 19 Most Powerful Weapons
Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skill choices, and overall strategy. However, some weapons stand out due to unique abilities, stat boosts, or sheer damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including those obtained through diplomacy, challenging endgame battles, and shrewd NPC trades. With Larian Studios' next game being a new IP, Divinity: Original Sin 2 remains a treasure trove of gameplay, especially for players seeking the ultimate weapons.
19. Fang of the Winter Dragon
(Perfect for Act 1)
- Bonuses & Perks: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
Found by defeating Slane, the chained Winter Dragon, near Fort Joy. Choosing diplomacy means missing out on this early-game powerhouse.
18. Morning's Light
(A solid bow for its location)
- Bonuses & Perks: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
Obtained from Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades). A strong bow option for its early availability.
17. Eternal Stormblade
(Act 3 contender)
- Bonuses & Perks: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
Hidden in the Murky Cave (Act 3), guarded by four challenging opponents. While not the strongest, it's a decent Act 3 weapon.
16. Lohar's Two-Handed Source Hammer
(A useful Source Hammer)
- Bonuses & Perks: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught Skill, All In Skill.
Reward for completing the "Shadow Over Driftwood" quest. A strong mid-game option for brawler builds.
15. Hanal Lechet
(Combines fire and ice)
- Bonuses & Perks: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In Skill.
Found in a locked chest near a wrecked carriage on the Reaper's Coast (Act 2). Excellent crowd control due to its freeze and chill effects.
14. The Illuminator
(Embrace Necrofire)
- Bonuses & Perks: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
Dropped by Scapor during the "Burning Pigs" questline. Inflicts both fire and physical damage, boasting a significant critical hit damage boost.
13. Dumora Lam
(Poison mastery)
- Bonuses & Perks: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle (terrain targeting), +159% Damage, 1 Rune Slot, Siphon Poison Skill.
A powerful wand found in a runed chest in Dramahlihk's home plane (requires Lohse in the party and Malady alive). Excellent poison manipulation capabilities.
12. Deiseis Riveil
(Amplified damage and anti-invisibility)
- Bonuses & Perks: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust Skill.
Purchased from Trader Non outside the Cathedral. High base damage, boosted by critical hit chance and damage, and features the invaluable Glitter Dust skill.
11. Executor Ninyan's Axe
(A Meister's demise yields this powerful asset)
- Bonuses & Perks: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
Dropped by Executor Ninyan only if killed; saving Meistr Siva means missing this axe. Excellent for tank builds.
10. Chamore Doran
(Unique sleep chance effect)
- Bonuses & Perks: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Immunity to Sleep.
Purchased from Trader Ovis in Driftwood Square. The only weapon with a chance to put enemies to sleep, ideal for spellcasters.
9. Harrowblade
(Life steal sustain)
- Bonuses & Perks: +160% Critical Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
Purchased from Quartermistress Anna in the Blackpits. Exceptional for life steal builds, especially for tanks.
8. Loic's Discipline
(Eternal burning)
- Bonuses & Perks: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).
Acquired after defeating Loic the Immaculate. A powerful wand for spellcasters, especially pyrokinetics.
7. Voor D'Aravel
(Tank specialization)
- Bonuses & Perks: Guardian Angel Skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
Hidden in an ornate chest in the Lizard Consulate's Garden (Arx). Perfect for tanks, thanks to the Guardian Angel skill.
6. The Reckoning
(Battlemage's delight)
- Bonuses & Perks: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
Dropped by The Hammer. High raw damage, ideal for strength/critical builds and battlemages.
5. Vord Emver
(Cryo specialist's ranged weapon)
- Bonuses & Perks: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy Skill.
Held by a minion of Karon during the "Past Mistakes" quest. Powerful ranged weapon for those specializing in freezing enemies.
4. Lucian's Divine Staff
(Healing and magic missile combined)
- Bonuses & Perks: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual Skill, Staff of Magus Skill.
Stolen from a chest in the Arx Cathedral. Excellent for mages, offering both healing and offensive capabilities.
3. Domoh Dumora
(Burn and bleed dagger)
- Bonuses & Perks: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing Skill.
Found under a pet basket outside Arhu's Chambers (Arx). The game's best dagger, inflicting both burning and bleeding.
2. Swornbreaker
(Unrepairable, but powerful)
- Bonuses & Perks: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage, Swornbreaker Skill.
Found in Linder Kemm's Vault or crafted on the Nameless Isle. Incredibly powerful, but unrepairable.
1. Falone Scythe
(Ultimate critical potential)
- Bonuses & Perks: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage, Living On The Edge Skill, All In Skill.
Stolen from a statue in the Arx Cathedral. The most powerful weapon in the game, with exceptional critical hit potential and the game-changing Living On The Edge skill.
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