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Nightmare Update: 'Dead by Daylight' Addresses Fan Feedback

by Zoe Feb 13,2025

Dead by Daylight's The Nightmare Receives a Major Rework

Freddy Krueger, or The Nightmare, is getting a significant overhaul in an upcoming Dead by Daylight patch. This rework aims to address player concerns regarding his current weakness and better reflect his iconic abilities. The changes focus on increased flexibility, updated powers, and adjusted add-ons to enhance his overall gameplay and competitiveness.

Currently considered one of the weaker Killers, Freddy's unique mechanics—Dream Snares and Dream Pallets—have proven less effective than intended. Behaviour Interactive's January 2025 Developer Update outlines substantial changes designed to rectify this.

The core change is the ability to seamlessly swap between Dream Snares and Dream Pallets. This dynamic shift allows for greater adaptability to Survivor strategies. Furthermore, both powers receive significant updates:

  • Dream Snares: These now move at 12 m/s, traversing walls and stairs (but not ledges), with a 5-second cooldown. Their effect varies depending on whether the Survivor is asleep or awake; asleep Survivors are hindered for 4 seconds, while awake Survivors accumulate 30 seconds on their Sleep Meter.

  • Dream Pallets: These can now be triggered to explode, dealing damage within a 3-meter radius 1.5 seconds after activation. Hitting an asleep Survivor inflicts an injury, while hitting an awake Survivor adds 60 seconds to their Sleep Meter.

Enhanced Teleportation and Killer Instinct:

The Nightmare's teleportation abilities are also enhanced. He can now teleport to any generator (completed, blocked, or endgame) within the Dream World. Crucially, he can also teleport to within 12 meters of any healing Survivor. This creates a powerful synergy with Killer Instinct, which now reveals healing Survivors (with a 3-second lingering effect after they stop healing) for the duration of their healing in the Dream World. Teleporting also reveals Survivors within 8 meters and adds 15 seconds to their Sleep Meter.

The teleport cooldown is reduced from 45 to 30 seconds, but cancellation is no longer possible. Asleep Survivors can now use any Alarm Clock to wake up, but each clock enters a 45-second cooldown afterward.

Add-On Adjustments:

Several of The Nightmare's add-ons will also be adjusted to encourage more creative loadout choices. However, his perks (Fire Up, Remember Me, and Blood Warden) remain unchanged, potentially to maintain thematic consistency.

Upcoming Rework Summary:

  • [CHANGE] Swap between Dream Snares and Dream Pallets using the Active Ability.
  • [NEW] Dream Snares: 12 m/s speed, 5-second cooldown, pass through walls and stairs. Unique effects for asleep and awake Survivors.
  • [NEW] Dream Pallets: Explode on activation, causing damage. Unique effects for asleep and awake Survivors.
  • [NEW] Teleport to any generator or healing Survivor in the Dream World. Teleport reveals nearby Survivors and increases their Sleep Meter.
  • [CHANGE] Teleport cooldown reduced to 30 seconds; cancellation removed.
  • [NEW] Healing Survivors revealed by Killer Instinct in the Dream World.
  • [CHANGE] Asleep Survivors can use any Alarm Clock to wake up.
  • [NEW] Alarm Clocks have a 45-second cooldown after use.

While the exact release date is unannounced, these changes are currently implemented in the Public Test Build (PTB), signaling an imminent arrival to the main game. These substantial updates promise to make The Nightmare a more viable and engaging Killer, aligning him more closely with his terrifying cinematic counterpart. 图片:谷歌浏览器设置菜单截图 图片:谷歌浏览器设置页面截图 图片:谷歌浏览器设置页面搜索栏截图 图片:谷歌浏览器语言设置页面截图