Dragonheir
- Rollenspiel
- 0.210.22991
- 148.4 MB
- Android 7.0+
- Mar 13,2025
- Paketnamen: com.sgra.dragon
Starten Sie ein episches Abenteuer von High-Fantasy in Dragonheir: Silent Gods, ein fesselndes RPG Open-World! Befehlen Sie ein Team von über 200 einzigartigen Helden und beteiligen sich in strategischen, Würfel-Rolling-Kampf, in dem jede Entscheidung wichtig ist.
Event News:
Die blaue Eiche erwacht und bringen eine reichhaltige Ernte! Melden Sie sich zwischen dem 2. und 20. Dezember an, um 5 Heliolite -Würfel und erstaunliche Belohnungen zu erregen! Nehmen Sie an der Ecorn of Fortune and Oak Segener -Events teil, um luxuriöse Geschenkpakete zu gewinnen, darunter ein zufälliger legendärer Held und eine epische Heldenauswahlkiste. Möge das Festival Ihnen Freude und Fülle bringen!
Spielfunktionen:
- Open-World Exploration: Entdecken Sie eine riesige Welt voller Aktivitäten: Schatzsuche, Rätsel, Wettbewerbe und mehr! Erstellen Sie die Reise Ihres eigenen einzigartigen Helden.
- DICE-Rolling-Mechanik: Dice Rolls Impact Combat und fügt verschiedenen Situationen ein Chance hinzu, wie Diebstahl, Verhandlungen und Wettbewerbe.
- Hero Collection & Team Building: Zusammenstellen eines mächtigen Teams von über 200 Helden, jeweils einzigartige Fähigkeiten und Eigenschaften. Mit Freunden im PVE -Modus zusammenarbeiten, um herausfordernde Feinde zu erobern.
- Strategischer Kampf: Meister-Schachstrategie, nutzen Sie verschiedene Heldenfähigkeiten und rollen Sie die Würfel, um das Ergebnis des Kampfes zu bestimmen. Echtzeit-Kampf erfordert eine geschickte Platzierung des Charakters und die taktische Verwendung von Gelände.
- Auswahlgetriebene Erzählung: Als der Auserwählte schmieden Ihr Schicksal durch sinnvolle Entscheidungen, bauen Beziehungen zu Gefährten auf und entdecken alte Geheimnisse.
- Regelmäßige saisonale Updates: Erleben Sie laufende Inhaltsaktualisierungen, in denen neue Standorte, Feinde, Zusammenarbeit und Möglichkeiten zur Verfeinerung Ihres Helden -Builds und des Camps eingeführt werden.
- Endlose Anpassung: Experimentieren Sie mit unzähligen Helden -Builds, um ein einzigartiges und leistungsfähiges Team zu schaffen und Ihre Stärken auf die Rekrutierung spezifischer Helden zuzubereiten.
Verbinden Sie sich mit Dragonheir:
- Offizielle Website: https://dragonheir.sgrastudio.com
- Offizielle Zwietracht: https://discord.gg/dragonheir
- Offizielles YouTube: https://www.youtube.com/@dragonheisilentgods
- Offizielles Facebook: https://www.facebook.com/dragonheirgame
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His body was forged from the last breath of the First Architect, his soul woven from forgotten prayers. He carried within him the memory of all that was lost. The Olden Era: A Rebirth Forged in Fire With no gods to guide him, and no laws to bind him, Kelarr chose a path no mortal—or immortal—had dared: To create a world not from divine decree, but from will. Thus began the Olden Era, a forgotten epoch inscribed only in runes buried beneath the Glimmering Dunes, in the mournful songs of the Sky-Elves, and in the bones of the Worldheart Tree, whose roots still pulse beneath the ruins of Aetherion. Kelarr’s Creations: The Pillars of the New World 1. The Soul Stones (The Genesis of Magic) Kelarr did not merely summon magic—he redefined it. Using the crystallized essence of dying stars and the last fragments of the Weave, he shaped seven Soul Stones, each attuned to a primal force: Ignis – Fire of Creation Vespar – Storm of Judgment Sylthra – Life of the Verdant Morvath – Death of Renewal Lunari – Dream of the Mooned Tharion – Earth of Unmoving Aetherion – Void of All Things These stones were not tools—they were living contracts. To wield one was to bind your soul to its will. Many who touched them were consumed. Few emerged unchanged. "To hold a Soul Stone is to become its echo. I gave magic not as gift, but as burden." — Kelarr, last entry in the Codex of Ashen Pacts 2. The First Races: Children of Will, Not Design Kelarr did not create beings to serve. He crafted them to choose, to struggle, to grow. The Dwarven Revenants – Forged in volcanic fire and blessed with eternal will. They were not born, but awakened from the bones of dead Titans. Their purpose: to build, to endure, to remember. The Sky-Elves of Aetherion – Born of moonlight and stolen breath from the stars. They could walk on air, but only if they dreamed of falling. The Ironborn – Not flesh, but living metal, shaped from the tears of a dying god. They speak in riddles and die only when forgotten. The Vralken – Humanoid shadows given form by fear. They exist only in the presence of sorrow. To see one is to fear what you have buried. Each race was given a soul-tier—a hidden potential tied to a Soul Stone. They were not races, but manifestations of choice. 3. The Worldheart Tree: The Living Core At the center of the Olden World lies the Worldheart Tree, a colossal oak with roots like rivers and branches that pierce the sky. Its trunk is hollow, and inside, trapped in amber light, lies the first soul Kelarr ever saved. It was a child—named Elira—who died in the Sundering. Kelarr preserved her consciousness, not to resurrect, but to be the anchor of balance. 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Legacy: Echoes in the Modern Age Though the Olden Era is buried beneath centuries of myth, its echoes remain: The Soul Stones are now sought by sorcerers, warriors, and mad kings. The Worldheart Tree still bleeds gold every millennium. The Vralken are said to appear only on the night of a dead moon. And in secret, beneath the ruins of Aetherion, the Codex of Ashen Pacts lies open—its final page blank. Some believe Kelarr is not dead. They say he waits—not to return, but to see if the world he made has learned to live without him. Epilogue: The Final Verse (Found in a Cracked Scroll Beneath the Dunes) "I made the world to remember its pain. I made the races to choose their own fate. I gave magic to the willing, and death to the proud. Now, if you read this… you have already chosen. And so, I rest. — Kelarr, the Unforgotten" Might & Magic: Olden Era is not a legend. It is a warning. And a call. Are you ready to hear what was forgotten? To wield what was forbidden? 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